On melee attacks, however, I never could get the hang of pulling it off. For the ranged attacks, it makes perfect sense and plays wonderfully. The flashing combo multiplier mechanic is a mixed bag for me. Keeping the main character faceless was a very good choice, if intentional, given the concept of the game. But, once the main game kicked in, I was sold. The tutorial threw me off a bit, as I was not a fan of the pixellated 3D style. Graphically, I dig the style simple, yet effective. As someone who deals with depression, anxiety, and other mental issues, I used (and still use) video games and fantasy as a protection and therapy mechanism. Peering into the mind of a teenager dealing with depression, fighting her inner demons and mental issues in the dreamworld hits home to me personally. The concept of the game is a great choice. Gameplay-wise, it's a nice take on the roguelite genre.
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